KRILL feature in the Hyperion Project, a beautiful animated interactive interface of the marine ecosystem:
Hyperion is an animated generative installation; a triptych of mutually supporting digital environments that also rely on, and react to, sensor-based information received from the real-world environment. In addition to exploring new methods of data visualisation and generative programming techniques, Hyperion is also representative of new global digital biological systems and technologies.
Modelled as individual links in a food chain using a real-world biological marine ecosystem as a behavioural blueprint, the environments of Eos, Selene and Helios form a circuit reflecting the interdependency of such biological systems. Created with Macromedia Flash and utilising sensor and networking technology, each environment relies on the others for sustenance, in addition to reacting to stimuli received from the installation’s real-world physical environment.
The members of the group behind the project are Briana Hegarty, John Ryan, Deirdre Williams, and myself. Hyperion Project blog, accessed 8 April 2011
Another beautiful animation is The Garden of Ecos:
In this animated short, animals and plants are living peacefully together in a large garden until predators attack and ravage their habitat, stealing food and destroying plants. This creates an imbalance that leads to war. A fable that poetically describes how conflicts between 2 different groups in the same community can upset the natural balance of an ecosystem.
The film Atonement describes human impacts on an ecosystem.
This is a combination 3D and 2.5D Vue virtual composition. The original model, including animated ecosystem, was composed of over 2 million polygons, far too many to render in any reasonable time. I kept the near field objects as 3D, but renders the farther elements in multiple layers. The next is a hybrid Vue composition. Final color correction was done in After Effects. Jerry A. Smith 2010